microfusion 
Vars | |
attachments | A hard referenced list of upgrades currently attached to the weapon. |
---|---|
empty_alarm | Do we play an alarm when empty? |
empty_alarm_sound | What sound do we play when empty? |
fail_prob | The probability of the cell failing, either through being makeshift or being used in something it shouldn't |
max_attachments | How many upgrades can you have on this cell? |
meltdown | Are we melting down? For icon stuffs. |
parent_gun | Hard ref to the parent gun. |
reloading_time | We use this to edit the reload time of the gun |
reloading_time_tactical | We use this to edit the tactical reload time of the gun |
self_charging | Do we have the self charging upgrade? |
Var Details
attachments 
A hard referenced list of upgrades currently attached to the weapon.
empty_alarm 
Do we play an alarm when empty?
empty_alarm_sound 
What sound do we play when empty?
fail_prob 
The probability of the cell failing, either through being makeshift or being used in something it shouldn't
max_attachments 
How many upgrades can you have on this cell?
meltdown 
Are we melting down? For icon stuffs.
parent_gun 
Hard ref to the parent gun.
reloading_time 
We use this to edit the reload time of the gun
reloading_time_tactical 
We use this to edit the tactical reload time of the gun
self_charging 
Do we have the self charging upgrade?