edible 
Vars | |
after_eat | Callback to be ran for when you take a bite of something |
---|---|
bite_consumption | Amount of reagents taken per bite |
bitecount | Amount of bites taken so far |
check_liked | Callback to be ran for when the code check if the food is liked, allowing for unique overrides for special foods like donuts with cops. |
eat_time | Amount of seconds it takes to eat this food |
eatverbs | Message to send when eating |
food_flags | Flags for food |
foodtypes | Bitfield of the types of this food |
junkiness | Defines how much it lowers someones satiety (Need to eat, essentialy) |
last_check_time | Last time we checked for food likes |
on_consume | Callback to be ran for when you finish eating something |
show_examine | Whether to tell the examiner that this is edible or not. |
tastes | The flavortext for taste (haha get it flavor text) |
volume | The initial volume of the foods reagents |
Procs | |
CanConsume | Checks whether or not the eater can actually consume the food |
IsFoodGone | Makes sure the thing hasn't been destroyed or fully eaten to prevent eating phantom edibles |
OnCraft | Called when food is crafted through a crafting recipe datum. |
OnProcessed | Called when food is created through processing (Usually this means it was sliced). We use this to pass the OG items reagents. |
On_Consume | Delete the item when it is fully eaten |
TakeBite | This function lets the eater take a bite and transfers the reagents to the eater. |
TryToEat | All the checks for the act of eating itself and |
UseByAnimal | Ability to feed food to puppers |
apply_buff | Applies food buffs according to the crafting complexity |
checkLiked | Check foodtypes to see if we should send a moodlet |
count_matching_foodtypes | Get the number of matching food types in provided bitfields |
edible_ingredient_added | Response to an edible ingredient being added to parent. |
get_perceived_food_quality | Get food quality adjusted according to eater's preferences |
get_recipe_complexity | Get the complexity of the crafted food |
on_entered | Ability to feed food to puppers |
on_ooze_eat | Response to oozes trying to eat something edible |
setup_initial_reagents | Sets up the initial reagents of the food. |
used_to_customize | Response to being used to customize something |
Var Details
after_eat 
Callback to be ran for when you take a bite of something
bite_consumption 
Amount of reagents taken per bite
bitecount 
Amount of bites taken so far
check_liked 
Callback to be ran for when the code check if the food is liked, allowing for unique overrides for special foods like donuts with cops.
eat_time 
Amount of seconds it takes to eat this food
eatverbs 
Message to send when eating
food_flags 
Flags for food
foodtypes 
Bitfield of the types of this food
junkiness 
Defines how much it lowers someones satiety (Need to eat, essentialy)
last_check_time 
Last time we checked for food likes
on_consume 
Callback to be ran for when you finish eating something
show_examine 
Whether to tell the examiner that this is edible or not.
tastes 
The flavortext for taste (haha get it flavor text)
volume 
The initial volume of the foods reagents
Proc Details
CanConsume
Checks whether or not the eater can actually consume the food
IsFoodGone
Makes sure the thing hasn't been destroyed or fully eaten to prevent eating phantom edibles
OnCraft
Called when food is crafted through a crafting recipe datum.
OnProcessed
Called when food is created through processing (Usually this means it was sliced). We use this to pass the OG items reagents.
On_Consume
Delete the item when it is fully eaten
TakeBite
This function lets the eater take a bite and transfers the reagents to the eater.
TryToEat
All the checks for the act of eating itself and
UseByAnimal
Ability to feed food to puppers
apply_buff
Applies food buffs according to the crafting complexity
checkLiked
Check foodtypes to see if we should send a moodlet
count_matching_foodtypes
Get the number of matching food types in provided bitfields
edible_ingredient_added
Response to an edible ingredient being added to parent.
get_perceived_food_quality
Get food quality adjusted according to eater's preferences
get_recipe_complexity
Get the complexity of the crafted food
on_entered
Ability to feed food to puppers
on_ooze_eat
Response to oozes trying to eat something edible
setup_initial_reagents
Sets up the initial reagents of the food.
used_to_customize
Response to being used to customize something