dejavu 
A component to reset the parent to its previous state after some time passes
Vars | |
brain_loss | The starting value of brain loss at the beginning of the effect |
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brute_loss | The starting value of brute loss at the beginning of the effect This only applies to simple animals |
integrity | The starting value of integrity at the beginning of the effect This only applies to objects |
no_rewinds_message | message sent when dejavu is out of rewinds |
oxy_loss | The starting value of oxygen loss at the beginning of the effect |
repeating_component | Do we add a new component before teleporting the target to they teleport to the place where we teleported them from? |
rewind_interval | How long to wait between each rewind |
rewind_message | message sent when dejavu rewinds |
rewind_type | Determined by the type of the parent so different behaviours can happen per type |
rewinds_remaining | How many rewinds will happen before the effect ends |
saved_bodyparts | A list of body parts saved at the beginning of the effect |
stamina_loss | The starting value of stamina loss at the beginning of the effect |
starting_turf | The turf the parent was on when this components was applied, they get moved back here after the duration |
tox_loss | The starting value of toxin loss at the beginning of the effect |
Var Details
brain_loss 
The starting value of brain loss at the beginning of the effect
brute_loss 
The starting value of brute loss at the beginning of the effect This only applies to simple animals
integrity 
The starting value of integrity at the beginning of the effect This only applies to objects
no_rewinds_message 
message sent when dejavu is out of rewinds
oxy_loss 
The starting value of oxygen loss at the beginning of the effect
repeating_component 
Do we add a new component before teleporting the target to they teleport to the place where we teleported them from?
rewind_interval 
How long to wait between each rewind
rewind_message 
message sent when dejavu rewinds
rewind_type 
Determined by the type of the parent so different behaviours can happen per type
rewinds_remaining 
How many rewinds will happen before the effect ends
saved_bodyparts 
A list of body parts saved at the beginning of the effect
stamina_loss 
The starting value of stamina loss at the beginning of the effect
starting_turf 
The turf the parent was on when this components was applied, they get moved back here after the duration
tox_loss 
The starting value of toxin loss at the beginning of the effect